Lv_obj_t *logo = lv_img_create(cont, NULL) The image I am trying to load is in the same relative directory as the program file Im running. Lv_cont_set_layout(cont, LV_LAYOUT_COL_M) Lv_cont_set_fit(cont, LV_FIT_NONE) // Container is static The libpng library can be installed and linked into your C code to open, manipulate, and write PNG image files. Usage examples: exampledecode.cpp: Decoding in C++ exampledecode.c: Decoding in C exampleencode. Lv_obj_t *cont = lv_cont_create(lv_scr_act(), NULL) lodepng.h: header for both the C and C++ version. Lv_style_copy(&mystyle, &lv_style_plain) Called from main() prior to the task loop static void cb_btn(lv_obj_t *obj, lv_event_t event) Ĭonst lv_color_t MY_GRAY = // b, g, r Am I missing anything obvious that you can see when switching screens and using a different image? In my embedded app it doesn’t matter which file comes first or second, and the first will always display while the second is garbled. Let’s write a parser to parse some parts of PNG files in C. Needless to say, I am confused as to what’s going on as I never see a crash in my embedded app.Īnyway, here’s my code. PNG files¶ PNG (Portable Network Graphics) is a common file format for storing image data. I spent some time trying to reproduce this on the simulator and I’ve seen it both work and crash. Sorry, I completely missed the undo button.
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